


I spent hours prodding at the autumnal landscapes of Limgrave and Liurnia and didn't meaningfully raise my stats enough to withstand more than a swing from one of the two early major bosses. It's the scale of it that tricks you into thinking it's gentler at first.
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Elden Ring echoes some of the best fights in the series with towering bosses and groups of enemies that force you to make snap judgments about which to prioritize, but it also echoes some of the worst, giving its late-game enemies and bosses so much health that beating them can be laborious instead of fun. These games are compelling because it rarely feels like the enemies use a different ruleset than you, so when you find a way to eke out a win, whether it's through magic spells or explosive bombs, it's like you outsmarted a dungeon master. In action, it's almost turn-based as you make your move and wait for the enemy to make theirs. The best Elden Ring fights, like the best Souls fights, ask that you study the way an enemy lunges at you and look for openings to punish them when they miss.

You swing, the enemy swings, and both of you can interrupt each other's attacks with acute timing. Because of the open world, there are opportunities to circumvent some of the third-person, hack-and-slash fights that would eviscerate you in another Souls game, but it's still difficult-for me, one of the most difficult FromSoftware games.Įlden Ring features the same deliberate combat that's now conventional for these types of games, except here it's fully refined. Elden Ring's first few hours might remind you of gentler times in a game like Breath of the Wild, but no, FromSoftware has not abandoned its traditional brutality.
